![]() ![]() Alpha materials will have to be manually fixed in UDK.Optional: Run copy_m3_textures.bat to copy *all* textures (normal, light map, etc).Copy the toolbox folder to the new directory.Save as summary_info.txt to the new directory. Export the Summary Info file in 3DS Max ( File > Properties > Summary info.Export all the meshes in ASE format to a new directory.Some models have emissive textures and will need a second UV channel.If you are importing multiple m3 files of the same name, you will need to rename the meshes after everything is imported (Tools > Rename Objects).Some scenes will have multiple M3 files (name_00.m3, name_01.m3, etc).Make sure sc2_objects.ms is in your 3DS Max plugins folder prior to this. Import the M3 model files into 3DS Max using m3_import_v0.31_lagspike.ms, which is a slightly modified version of this plugin.Most of the background environments can be found in StoryModeSets > Terran.Make sure to add your SC2 texture directory to 3DS Max by going to Customize > Configure User Paths prior to importing models.Models are in M3 format, textures are in DDS format. Export files using the SC2 Archive Browser.
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